Hello site visitor number 69,420
My nickname is PyroGuy and I love coding games
in GameMaker and C++ (Although I'm not good at it)
I made this website to showcase my projects
“Thanks Myrick for the art”
Gamer Pro Tip:
Click to Game Logo To Download it
Project Drive was a graduation project for one of my friends.
As a result, in a month we made a platformer inspired by
Wario Land 4 and Pizza Tower. In this project, I coded
the movement of the character for a very long time and at that
time it was really good, now I understand what I can do better.
As a result, due to bad game design and unfinished movement,
the development of the game was abandoned, and as a result,
the source code of the game was lost, and with it the
English version of the game, only Russian remained.
Panophobia (fear of everything) - was a game for
Bare Jams Spring 2023 with "randomly generated rooms"
that change when you exit them. The gameplay of the game
consists in the passage of a huge cave, consisting of randomly
selected rooms, forming a network of levels in which the game
takes place. Before the game, the player has a choice between
three fears. In the future, we plan to rewrite and expand the game
“FNF FREE DOWNLOAD Ico Tab Mod” is not just another
stupid and boring FNF mod. This is a FNF mod FREE DOWNLOAD
parody of FNF made by Tyler mon on GameMaker. I especially like
the style of this game which was painted in Paint and looks amazing.
Also for this mod, I heavily remade the original game,which later
became a separate engine created to simplify the creation of mods
I think this project is my favorite.
Ike's Mail Service - was created for GMTK Game Jam 2022
and is my first GameMaker project. The game is a random clicker.
Although now I understand how boring the game is, but for my
first game made in 48 hours, it is not bad
Dungeon & Talking - made for GMTK Game Jam 2023
and is the ugly duckling of my career as I didn't make it in 48 hours.
In the game, you played as a Gamemaster. Communicating with players,
you watched how they fought monsters and made decisions on a random basis.
Although it was not finished, I am proud that I was able to write a primitive
artificial intelligence that could make decisions depending on its character.